

Many of them have sub-models that you need to cycle through with F2 to find the one you want.

Also in the zip is a Kaitai Struct file I started way back when I was working on the original version of the plugin and which I cleaned up / commented more recently.įmt_bdae_0,0,0,965.zip (Size: 6.53 KB / Downloads: 670)įmt_bdae_0,0,0,965_().zip (Size: 13.75 KB / Downloads: 518) Using this option will attempt to fix that, but I've also seen it produce weird effects when exporting characters so it's off by default. If you've ever tried exporting buildings you may have noticed that the individual pieces of the model are sometimes placed at the origin rather than their correct spot. Attached is a new version of the plugin that adds the -bdaeapplymeshtransform flag. Update (): I was messing with this project again recently and have a small update. The code could be cleaner and it's far from being a complete parser but for every model I've tested it can successfully get the geometry, basic textures, and bones/bone weights (if relevant). I've been tinkering with a Noesis plugin for models from the PC version of Disney Magic Kingdoms (Gameloft BDAE/BRES version 0,0,0,965) for the past few weeks.
